microbit-dal/source/MicroBitButton.cpp

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microbit: Memory Optimisation Mega Update This release contains a widespread set of updates and optimisations to the micro:bit runtime, with a view to reducing the SRAM footprint of the whole system. This is to provide as much usable HEAP storage for application programs as possible. Specific updates and optimisations include: - Additional compilation flags to allow the core micro:bit runtime to be configured. These are defined in MicroBitConfig.h - A custom heap allocator. This is now included for two reasons: 1) To provide a simple mechanism to to utilise both the mbed heap space and other memory regions (such as unused memory in the SoftDevice region) as a single virtual heap. 2) To address some issues that have been noted that are attributable to heap fragmentation. The micro:bit heap allocator has a simple algorithm, but one that is chosen to respond well to the relativelt high 'heap churn' found in the micro:bit environment. All micro:bit components and user programs now use this heap allocator trasparently. - Updates to BLE services to remove persistent references to their GATT services. This consumes vast amounts SRAM, rather unecessarily. Instead only handles to the relevant GATT characteristics are now stored. This specifically includes: + MicroBitDFUService + MicroBitEventService + DeviceInformationService - Updates to the Fiber scheduler to save SRAM. More specifically: + Removed the need to hold an empty processor context to intialise fibers. + The IDLE fiber now runs without a stack + fiber stacks are now only created when a fiber is descheduled for the first time, thereby reducing heap churn. + the 'main' fiber is now recycled into the fiber_pool if it leaves app_main() + fibers created through invoke() now only maintains the necessary part of teh parent stack that is needed, thereby reducing the stack size of spawned fibers. - Updates to the Message Bus to reduce the overall memory footprint of processing events. More specifically: + Event handlers are now always called using invoke(), such that non-blocking event handlers no longer need a dedicated fiber to execute - thereby saving SRAM and processor time. + Processing of events from the event queue is now rate paced. Events only continue to be processed as long as there are no fibers on the run queue. i.e. event processing is no longer greedy, thereby reducing the number of fibers created on the runqueue. - Updates to BLUEZOENE code to bring up core BLE services even if they are not enabled by default. This allows programs that do not require BLE to operate to benefit from the full range of SRAM, whilst still allowing the device to be programmed over BLE. - Updates to the Soft Device initialisation configuration, reducing the size of the GATT table held in the top 1.8K of its 8K memory region to around 800 bytes. This is sufficient to run the default set of BLE services on the micro:bit so the additional memory is configured as HEAP storage by MicroBitHeapAllocator. - Minor changes to a range of components to integrate with the above changes. + rename of free() to release() in DynamicPWM to avoid namespace collision with MicroBitHeap free() + rename of fork_on_block to invoke() to enhance readbility. - Many code cleanups and updates to out of date comments.
2015-08-31 22:25:10 +00:00
#include "MicroBit.h"
/**
* Constructor.
* Create a pin representation with the given ID.
* @param id the ID of the new MicroBitButton object.
* @param name the physical pin on the processor that this butotn is connected to.
* @param mode the configuration of internal pullups/pulldowns, as define in the mbed PinMode class. PullNone by default.
*
* Example:
* @code
* buttonA(MICROBIT_ID_BUTTON_A,MICROBIT_PIN_BUTTON_A); //a number between 0 and 200 inclusive
* @endcode
*
* Possible Events:
* @code
* MICROBIT_BUTTON_EVT_DOWN
* MICROBIT_BUTTON_EVT_UP
* MICROBIT_BUTTON_EVT_CLICK
* MICROBIT_BUTTON_EVT_LONG_CLICK
* MICROBIT_BUTTON_EVT_DOUBLE_CLICK
* MICROBIT_BUTTON_EVT_HOLD
* @endcode
*/
MicroBitButton::MicroBitButton(uint16_t id, PinName name, PinMode mode) : pin(name, mode)
{
this->id = id;
this->name = name;
this->downStartTime = 0;
this->sigma = 0;
this->doubleClickTimer = 0;
uBit.addSystemComponent(this);
}
/**
* periodic callback from MicroBit clock.
* Check for state change for this button, and fires a hold event if button is pressed.
*/
void MicroBitButton::systemTick()
{
//
// If the pin is pulled low (touched), increment our culumative counter.
// otherwise, decrement it. We're essentially building a lazy follower here.
// This makes the output debounced for buttons, and desensitizes touch sensors
// (particularly in environments where there is mains noise!)
//
if(!pin)
{
if (sigma < MICROBIT_BUTTON_SIGMA_MAX)
sigma++;
}
else
{
if (sigma > MICROBIT_BUTTON_SIGMA_MIN)
sigma--;
}
// Check to see if we have off->on state change.
if(sigma > MICROBIT_BUTTON_SIGMA_THRESH_HI && !(status & MICROBIT_BUTTON_STATE))
{
// Record we have a state change, and raise an event.
status |= MICROBIT_BUTTON_STATE;
MicroBitEvent evt(id,MICROBIT_BUTTON_EVT_DOWN);
//Record the time the button was pressed.
downStartTime=ticks;
}
// Check to see if we have on->off state change.
if(sigma < MICROBIT_BUTTON_SIGMA_THRESH_LO && (status & MICROBIT_BUTTON_STATE))
{
status = 0;
MicroBitEvent evt(id,MICROBIT_BUTTON_EVT_UP);
//determine if this is a long click or a normal click and send event
if((ticks - downStartTime) >= MICROBIT_BUTTON_LONG_CLICK_TIME)
MicroBitEvent evt(id,MICROBIT_BUTTON_EVT_LONG_CLICK);
else
MicroBitEvent evt(id,MICROBIT_BUTTON_EVT_CLICK);
}
//if button is pressed and the hold triggered event state is not triggered AND we are greater than the button debounce value
if((status & MICROBIT_BUTTON_STATE) && !(status & MICROBIT_BUTTON_STATE_HOLD_TRIGGERED) && (ticks - downStartTime) >= MICROBIT_BUTTON_HOLD_TIME)
{
//set the hold triggered event flag
status |= MICROBIT_BUTTON_STATE_HOLD_TRIGGERED;
//fire hold event
MicroBitEvent evt(id,MICROBIT_BUTTON_EVT_HOLD);
}
}
/**
* Tests if this Button is currently pressed.
* @return 1 if this button is pressed, 0 otherwise.
*/
int MicroBitButton::isPressed()
{
return status & MICROBIT_BUTTON_STATE ? 1 : 0;
}