2015-08-12 10:53:41 +00:00
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#ifndef MICROBIT_DISPLAY_H
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#define MICROBIT_DISPLAY_H
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/**
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* User definable constants
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*/
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#define MICROBIT_DISPLAY_ROTATION_0 0
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#define MICROBIT_DISPLAY_ROTATION_90 1
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#define MICROBIT_DISPLAY_ROTATION_180 2
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#define MICROBIT_DISPLAY_ROTATION_270 3
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/**
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* Core Configuration settings.
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*/
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2015-09-02 11:42:24 +00:00
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#define MICROBIT_DISPLAY_REFRESH_PERIOD ((float)FIBER_TICK_PERIOD_MS / (float)1000)
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2015-08-12 10:53:41 +00:00
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/**
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* MessageBus Event Codes
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*/
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#define MICROBIT_DISPLAY_EVT_ANIMATION_COMPLETE 1
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/**
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* I/O configurations for common devices.
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*/
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2015-09-02 11:42:24 +00:00
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#if MICROBIT_DISPLAY_TYPE == MICROBUG_REFERENCE_DEVICE
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2015-08-12 10:53:41 +00:00
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#define MICROBIT_DISPLAY_ROW_COUNT 5
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#define MICROBIT_DISPLAY_ROW_PINS P0_0, P0_1, P0_2, P0_3, P0_4
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#define MICROBIT_DISPLAY_COLUMN_COUNT 5
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#define MICROBIT_DISPLAY_COLUMN_PINS P0_24, P0_25, P0_28, P0_29, P0_30
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#endif
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2015-09-02 11:42:24 +00:00
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#if MICROBIT_DISPLAY_TYPE == MICROBIT_3X9
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2015-08-12 10:53:41 +00:00
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#define MICROBIT_DISPLAY_ROW_COUNT 3
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#define MICROBIT_DISPLAY_ROW_PINS P0_12, P0_13, P0_14
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#define MICROBIT_DISPLAY_COLUMN_COUNT 9
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#define MICROBIT_DISPLAY_COLUMN_PINS P0_15, P0_16, P0_17, P0_18, P0_19, P0_24, P0_25, P0_28, P0_29
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#endif
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2015-09-02 11:42:24 +00:00
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#if MICROBIT_DISPLAY_TYPE == MICROBIT_SB1
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2015-08-12 10:53:41 +00:00
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#define MICROBIT_DISPLAY_ROW_COUNT 9
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#define MICROBIT_DISPLAY_ROW_PINS P0_15, P0_16, P0_17, P0_18, P0_19, P0_24, P0_25, P0_28, P0_29
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#define MICROBIT_DISPLAY_COLUMN_COUNT 3
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#define MICROBIT_DISPLAY_COLUMN_PINS P0_12, P0_13, P0_14
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#endif
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2015-09-02 11:42:24 +00:00
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#if MICROBIT_DISPLAY_TYPE == MICROBIT_SB2
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2015-08-12 10:53:41 +00:00
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#define MICROBIT_DISPLAY_ROW_COUNT 3
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#define MICROBIT_DISPLAY_ROW_PINS P0_13, P0_14, P0_15
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#define MICROBIT_DISPLAY_COLUMN_COUNT 9
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#define MICROBIT_DISPLAY_COLUMN_PINS P0_4, P0_5, P0_6, P0_7, P0_8, P0_9, P0_10, P0_11, P0_12
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#define MICROBIT_DISPLAY_COLUMN_START P0_4
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#endif
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2015-09-02 11:42:24 +00:00
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//
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// Internal constants
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//
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#define MICROBIT_DISPLAY_WIDTH 5
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#define MICROBIT_DISPLAY_HEIGHT 5
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#define MICROBIT_DISPLAY_SPACING 1
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#define MICROBIT_DISPLAY_ERROR_CHARS 4
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#define MICROBIT_DISPLAY_GREYSCALE_BIT_DEPTH 8
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#define MICROBIT_DISPLAY_ANIMATE_DEFAULT_POS -255
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2015-08-12 10:53:41 +00:00
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#include "mbed.h"
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2015-09-11 15:39:38 +00:00
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#include "ManagedString.h"
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#include "MicroBitComponent.h"
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#include "MicroBitImage.h"
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#include "MicroBitFont.h"
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2015-08-12 10:53:41 +00:00
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enum AnimationMode {
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ANIMATION_MODE_NONE,
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ANIMATION_MODE_SCROLL_TEXT,
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ANIMATION_MODE_PRINT_TEXT,
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ANIMATION_MODE_SCROLL_IMAGE,
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ANIMATION_MODE_ANIMATE_IMAGE,
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ANIMATION_MODE_PRINT_CHARACTER
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};
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enum DisplayMode {
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DISPLAY_MODE_BLACK_AND_WHITE,
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DISPLAY_MODE_GREYSCALE
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};
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struct MatrixPoint {
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uint8_t x;
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uint8_t y;
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};
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/**
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* Class definition for a MicroBitDisplay.
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*
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* A MicroBitDisplay represents the LED matrix array on the MicroBit device.
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*/
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class MicroBitDisplay : public MicroBitComponent
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{
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uint8_t width;
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uint8_t height;
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uint8_t brightness;
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uint8_t strobeRow;
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uint8_t strobeBitMsk;
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uint8_t rotation;
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uint8_t mode;
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uint8_t greyscaleBitMsk;
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uint8_t timingCount;
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2015-09-11 15:39:38 +00:00
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uint16_t nonce;
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2015-08-12 10:53:41 +00:00
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Timeout renderTimer;
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MicroBitFont font;
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//
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// State used by all animation routines.
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//
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// The animation mode that's currently running (if any)
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AnimationMode animationMode;
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// The time (in ticks) between each frame update.
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uint16_t animationDelay;
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// The time (in ticks) since the frame update.
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uint16_t animationTick;
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// Stop playback of any animations
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void stopAnimation(int delay);
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//
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// State for scrollString() method.
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// This is a surprisingly intricate method.
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//
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// The text being displayed.
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ManagedString scrollingText;
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// The index of the character currently being displayed.
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uint16_t scrollingChar;
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// The number of pixels the current character has been shifted on the display.
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uint8_t scrollingPosition;
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//
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// State for printString() method.
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//
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// The text being displayed. NULL if no message is scheduled for playback.
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// We *could* get some reuse in here with the scroll* variables above,
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// but best to keep it clean in case kids try concurrent operation (they will!),
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// given the small RAM overhead needed to maintain orthogonality.
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ManagedString printingText;
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// The index of the character currently being displayed.
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uint16_t printingChar;
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//
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// State for scrollImage() method.
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//
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// The image being displayed.
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MicroBitImage scrollingImage;
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// The number of pixels the image has been shifted on the display.
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int16_t scrollingImagePosition;
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// The number of pixels the image is shifted on the display in each quantum.
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int8_t scrollingImageStride;
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// Flag to indicate if image has been rendered to screen yet (or not)
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bool scrollingImageRendered;
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static const MatrixPoint matrixMap[MICROBIT_DISPLAY_COLUMN_COUNT][MICROBIT_DISPLAY_ROW_COUNT];
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// Internal methods to handle animation.
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/**
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* Periodic callback, that we use to perform any animations we have running.
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*/
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void animationUpdate();
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/**
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* Called by the display in an interval determined by the brightness of the display, to give an impression
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* of brightness.
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*/
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void renderFinish();
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/**
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* Translates a bit mask to a bit mask suitable for the nrf PORT0 and PORT1.
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* Brightness has two levels on, or off.
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*/
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void render();
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/**
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* Translates a bit mask into a timer interrupt that gives the appearence of greyscale.
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*/
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void renderGreyscale();
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/**
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* Internal scrollText update method.
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* Shift the screen image by one pixel to the left. If necessary, paste in the next char.
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*/
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void updateScrollText();
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/**
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* Internal printText update method.
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* Paste in the next char in the string.
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*/
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void updatePrintText();
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/**
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* Internal scrollImage update method.
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* Paste the stored bitmap at the appropriate point.
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*/
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void updateScrollImage();
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/**
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* Internal animateImage update method.
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* Paste the stored bitmap at the appropriate point and stop on the last frame.
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*/
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void updateAnimateImage();
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/**
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* Broadcasts an event onto the shared MessageBus
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* @param eventCode The ID of the event that has occurred.
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*/
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2015-09-11 15:39:38 +00:00
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void sendAnimationCompleteEvent();
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2015-08-12 10:53:41 +00:00
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public:
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// The mutable bitmap buffer being rendered to the LED matrix.
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MicroBitImage image;
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/**
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* Constructor.
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* Create a representation of a display of a given size.
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* The display is initially blank.
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*
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* @param x the width of the display in pixels.
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* @param y the height of the display in pixels.
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*
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* Example:
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* @code
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* MicroBitDisplay display(MICROBIT_ID_DISPLAY, 5, 5),
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* @endcode
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*/
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MicroBitDisplay(uint16_t id, uint8_t x, uint8_t y);
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/**
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* Resets the current given animation.
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* @param delay the delay after which the animation is reset.
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*/
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void resetAnimation(uint16_t delay);
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/**
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* Frame update method, invoked periodically to strobe the display.
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*/
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virtual void systemTick();
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/**
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* Prints the given string to the display, one character at a time.
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* Uses the given delay between characters.
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* Returns immediately, and executes the animation asynchronously.
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*
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* @param s The string to display.
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* @param delay The time to delay between characters, in timer ticks.
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*
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* Example:
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* @code
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* uBit.display.printAsync("abc123",400);
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* @endcode
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*/
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void printAsync(ManagedString s, int delay = MICROBIT_DEFAULT_PRINT_SPEED);
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/**
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* Prints the given character to the display.
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*
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* @param c The character to display.
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*
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* Example:
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* @code
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* uBit.display.print('p');
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* @endcode
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*/
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void print(char c, int delay = 0);
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/**
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* Prints the given string to the display, one character at a time.
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* Uses the given delay between characters.
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* Blocks the calling thread until all the text has been displayed.
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*
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* @param s The string to display.
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* @param delay The time to delay between characters, in timer ticks.
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*
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* Example:
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* @code
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* uBit.display.print("abc123",400);
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* @endcode
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*/
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void print(ManagedString s, int delay = MICROBIT_DEFAULT_PRINT_SPEED);
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/**
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* Prints the given image to the display.
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* Blocks the calling thread until all the text has been displayed.
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*
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* @param i The image to display.
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* @param delay The time to delay between characters, in timer ticks.
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*
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* Example:
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* @code
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* MicrobitImage i("1,1,1,1,1\n1,1,1,1,1\n");
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* uBit.display.print(i,400);
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* @endcode
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*/
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void print(MicroBitImage i, int x, int y, int alpha, int delay = MICROBIT_DEFAULT_PRINT_SPEED);
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/**
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* Scrolls the given string to the display, from right to left.
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* Uses the given delay between characters.
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* Returns immediately, and executes the animation asynchronously.
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*
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* @param s The string to display.
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* @param delay The time to delay between characters, in timer ticks.
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*
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* Example:
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* @code
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* uBit.display.scrollAsync("abc123",100);
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* @endcode
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*/
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void scrollAsync(ManagedString s, int delay = MICROBIT_DEFAULT_SCROLL_SPEED);
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/**
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* Scrolls the given image across the display, from right to left.
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* Returns immediately, and executes the animation asynchronously.
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* @param image The image to display.
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* @param delay The time to delay between each scroll update, in timer ticks. Has a default.
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* @param stride The number of pixels to move in each quantum. Has a default.
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*
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* Example:
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* @code
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* MicrobitImage i("1,1,1,1,1\n1,1,1,1,1\n");
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* uBit.display.scrollAsync(i,100,1);
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* @endcode
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*/
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void scrollAsync(MicroBitImage image, int delay = MICROBIT_DEFAULT_SCROLL_SPEED, int stride = MICROBIT_DEFAULT_SCROLL_STRIDE);
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/**
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* Scrolls the given string to the display, from right to left.
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* Uses the given delay between characters.
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* Blocks the calling thread until all the text has been displayed.
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*
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* @param s The string to display.
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* @param delay The time to delay between characters, in timer ticks.
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*
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* Example:
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* @code
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* uBit.display.scroll("abc123",100);
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* @endcode
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*/
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void scroll(ManagedString s, int delay = MICROBIT_DEFAULT_SCROLL_SPEED);
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/**
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* Scrolls the given image across the display, from right to left.
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* Blocks the calling thread until all the text has been displayed.
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*
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* @param image The image to display.
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* @param delay The time to delay between each scroll update, in timer ticks. Has a default.
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* @param stride The number of pixels to move in each quantum. Has a default.
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*
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* Example:
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* @code
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* MicrobitImage i("1,1,1,1,1\n1,1,1,1,1\n");
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* uBit.display.scroll(i,100,1);
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* @endcode
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*/
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void scroll(MicroBitImage image, int delay = MICROBIT_DEFAULT_SCROLL_SPEED, int stride = MICROBIT_DEFAULT_SCROLL_STRIDE);
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/**
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* "Animates" the current image across the display with a given stride, finishing on the last frame of the animation.
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* Returns immediately.
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*
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* @param image The image to display.
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* @param delay The time to delay between each animation update, in timer ticks. Has a default.
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* @param stride The number of pixels to move in each quantum. Has a default.
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*
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* Example:
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* @code
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* const int heart_w = 10;
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* const int heart_h = 5;
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* const uint8_t heart[] = { 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, };
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*
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* MicroBitImage i(heart_w,heart_h,heart);
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* uBit.display.animateAsync(i,100,5);
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* @endcode
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*/
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void animateAsync(MicroBitImage image, int delay, int stride, int startingPosition = MICROBIT_DISPLAY_ANIMATE_DEFAULT_POS);
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/**
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* "Animates" the current image across the display with a given stride, finishing on the last frame of the animation.
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* Blocks the calling thread until the animation is complete.
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*
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* @param image The image to display.
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* @param delay The time to delay between each animation update, in timer ticks. Has a default.
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* @param stride The number of pixels to move in each quantum. Has a default.
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*
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* Example:
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|
* @code
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* const int heart_w = 10;
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* const int heart_h = 5;
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* const uint8_t heart[] = { 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, };
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*
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* MicroBitImage i(heart_w,heart_h,heart);
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* uBit.display.animate(i,100,5);
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* @endcode
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*/
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void animate(MicroBitImage image, int delay, int stride, int startingPosition = MICROBIT_DISPLAY_ANIMATE_DEFAULT_POS);
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/**
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* Sets the display brightness to the specified level.
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* @param b The brightness to set the brightness to, in the range 0..255.
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*
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* Example:
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* @code
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* uBit.display.setBrightness(255); //max brightness
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* @endcode
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*/
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void setBrightness(int b);
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/**
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* Sets the mode of the display.
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* @param mode The mode to swap the display into. (can be either DISPLAY_MODE_GREYSCALE, or DISPLAY_MODE_NORMAL)
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*
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|
* Example:
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* @code
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* uBit.display.setDisplayMode(DISPLAY_MODE_GREYSCALE); //per pixel brightness
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* @endcode
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*/
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void setDisplayMode(DisplayMode mode);
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|
/**
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|
* Fetches the current brightness of this display.
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|
* @return the brightness of this display, in the range 0..255.
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|
*
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|
|
* Example:
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|
|
* @code
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|
|
* uBit.display.getBrightness(); //the current brightness
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|
* @endcode
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|
*/
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|
|
int getBrightness();
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|
|
/**
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|
|
* Rotates the display to the given position.
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|
|
* Axis aligned values only.
|
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|
|
*
|
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|
|
* Example:
|
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|
|
* @code
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|
|
* uBit.display.rotateTo(MICROBIT_DISPLAY_ROTATION_180); //rotates 180 degrees from original orientation
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|
* @endcode
|
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|
|
*/
|
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|
|
void rotateTo(uint8_t position);
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|
|
/**
|
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|
|
* Enables the display, should only be called if the display is disabled.
|
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|
|
*
|
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|
|
* Example:
|
|
|
|
* @code
|
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|
|
* uBit.display.enable(); //reenables the display mechanics
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|
* @endcode
|
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|
*/
|
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|
|
void enable();
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|
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|
|
|
/**
|
|
|
|
* Disables the display, should only be called if the display is enabled.
|
|
|
|
* Display must be disabled to avoid MUXing of edge connector pins.
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* @code
|
|
|
|
* uBit.display.disable(); //disables the display
|
|
|
|
* @endcode
|
|
|
|
*/
|
|
|
|
void disable();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Clears the current image on the display.
|
|
|
|
* Simplifies the process, you can also use uBit.display.image.clear
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* @code
|
|
|
|
* uBit.display.clear(); //clears the display
|
|
|
|
* @endcode
|
|
|
|
*/
|
|
|
|
void clear();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Displays "=(" and an accompanying status code infinitely.
|
|
|
|
* @param statusCode the appropriate status code - 0 means no code will be displayed. Status codes must be in the range 0-255.
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* @code
|
|
|
|
* uBit.display.error(20);
|
|
|
|
* @endcode
|
|
|
|
*/
|
|
|
|
void error(int statusCode);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Updates the font property of this object with the new font.
|
|
|
|
* @param font the new font that will be used to render characters..
|
|
|
|
*/
|
|
|
|
void setFont(MicroBitFont font);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Retreives the font object used for rendering characters on the display.
|
|
|
|
*/
|
|
|
|
MicroBitFont getFont();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Captures the bitmap currently being rendered on the display.
|
|
|
|
*/
|
|
|
|
MicroBitImage screenShot();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|