microbit: patch for animation/scroll behaviour for images

See bbc/microbit-extras/issues/#1100 or lancaster-university/microbit-dal/issues/5 for full details.

Summary:

A stride of 0 would lock the calling fiber indefinitely, which was not the expected behaviour
for many people.

This update fixes this issue in both animate and scroll, returning immediately when there is
a stride of zero.
This commit is contained in:
James Devine 2016-01-14 12:56:58 +00:00
parent 32faae520d
commit b2484dcc97

View file

@ -294,7 +294,7 @@ void MicroBitDisplay::updateScrollImage()
{
image.clear();
if ((image.paste(scrollingImage, scrollingImagePosition, 0, 0) == 0) && scrollingImageRendered)
if (((image.paste(scrollingImage, scrollingImagePosition, 0, 0) == 0) && scrollingImageRendered) || scrollingImageStride == 0)
{
animationMode = ANIMATION_MODE_NONE;
this->sendAnimationCompleteEvent();
@ -326,6 +326,12 @@ void MicroBitDisplay::updateAnimateImage()
image.paste(scrollingImage, scrollingImagePosition, 0, 0);
if(scrollingImageStride == 0)
{
animationMode = ANIMATION_MODE_NONE;
this->sendAnimationCompleteEvent();
}
scrollingImageRendered = true;
scrollingImagePosition += scrollingImageStride;
@ -662,7 +668,7 @@ int MicroBitDisplay::scrollAsync(MicroBitImage image, int delay, int stride)
scrollingImage = image;
scrollingImageRendered = false;
animationDelay = delay;
animationDelay = stride == 0 ? 0 : delay;
animationTick = 0;
animationMode = ANIMATION_MODE_SCROLL_IMAGE;
}
@ -794,7 +800,7 @@ int MicroBitDisplay::animateAsync(MicroBitImage image, int delay, int stride, in
scrollingImage = image;
scrollingImageRendered = false;
animationDelay = delay;
animationDelay = stride == 0 ? 0 : delay;
animationTick = delay-1;
animationMode = ANIMATION_MODE_ANIMATE_IMAGE;
}