/** * Definition of the LED Matrix maps supported. * Each map represents the layou of a different device. * * Ensure only one of these is selected. */ #ifndef MICROBIT_MATRIX_MAPS_H #define MICROBIT_MATRIX_MAPS_H /** * Provides the mapping from Matrix ROW/COL to a linear X/Y buffer. * It's arranged such that matrixMap[col, row] provides the [x,y] screen co-ord. */ #define NO_CONN 0 #ifdef MICROBUG_REFERENCE_DEVICE const MatrixPoint MicroBitDisplay::matrixMap[MICROBIT_DISPLAY_COLUMN_COUNT][MICROBIT_DISPLAY_ROW_COUNT] = { {MatrixPoint(0,0),MatrixPoint(0,1),MatrixPoint(0,2), MatrixPoint(0,3), MatrixPoint(0,4)}, {MatrixPoint(1,0),MatrixPoint(1,1),MatrixPoint(1,2), MatrixPoint(1,3), MatrixPoint(1,4)}, {MatrixPoint(2,0),MatrixPoint(2,1),MatrixPoint(2,2), MatrixPoint(2,3), MatrixPoint(2,4)}, {MatrixPoint(3,0),MatrixPoint(3,1),MatrixPoint(3,2), MatrixPoint(3,3), MatrixPoint(3,4)}, {MatrixPoint(4,0),MatrixPoint(4,1),MatrixPoint(4,2), MatrixPoint(4,3), MatrixPoint(4,4)} }; #endif #ifdef MICROBIT_3X9 const MatrixPoint MicroBitDisplay::matrixMap[MICROBIT_DISPLAY_COLUMN_COUNT][MICROBIT_DISPLAY_ROW_COUNT] = { {MatrixPoint(0,4),MatrixPoint(0,3),MatrixPoint(1,1)}, {MatrixPoint(1,4),MatrixPoint(4,2),MatrixPoint(0,1)}, {MatrixPoint(2,4),MatrixPoint(3,2),MatrixPoint(4,0)}, {MatrixPoint(3,4),MatrixPoint(2,2),MatrixPoint(3,0)}, {MatrixPoint(4,4),MatrixPoint(1,2),MatrixPoint(2,0)}, {MatrixPoint(4,3),MatrixPoint(0,2),MatrixPoint(1,0)}, {MatrixPoint(3,3),MatrixPoint(4,1),MatrixPoint(0,0)}, {MatrixPoint(2,3),MatrixPoint(3,1),MatrixPoint(NO_CONN,NO_CONN)}, {MatrixPoint(1,3),MatrixPoint(2,1),MatrixPoint(NO_CONN,NO_CONN)} }; #endif #ifdef MICROBIT_SB1 const MatrixPoint MicroBitDisplay::matrixMap[MICROBIT_DISPLAY_COLUMN_COUNT][MICROBIT_DISPLAY_ROW_COUNT] = { {MatrixPoint(0,4), MatrixPoint(1,4), MatrixPoint(2,4), MatrixPoint(3,4), MatrixPoint(4,4), MatrixPoint(4,3), MatrixPoint(3,3), MatrixPoint(2,3), MatrixPoint(1,3)}, {MatrixPoint(0,3), MatrixPoint(4,2), MatrixPoint(3,2), MatrixPoint(2,2), MatrixPoint(1,2), MatrixPoint(0,2), MatrixPoint(4,1), MatrixPoint(3,1), MatrixPoint(2,1)}, {MatrixPoint(1,1), MatrixPoint(0,1), MatrixPoint(4,0), MatrixPoint(3,0), MatrixPoint(2,0), MatrixPoint(1,0), MatrixPoint(0,0), MatrixPoint(NO_CONN,NO_CONN), MatrixPoint(NO_CONN,NO_CONN)} }; #endif #ifdef MICROBIT_SB2 const MatrixPoint MicroBitDisplay::matrixMap[MICROBIT_DISPLAY_COLUMN_COUNT][MICROBIT_DISPLAY_ROW_COUNT] = { {MatrixPoint(0,0),MatrixPoint(4,2),MatrixPoint(2,4)}, {MatrixPoint(2,0),MatrixPoint(0,2),MatrixPoint(4,4)}, {MatrixPoint(4,0),MatrixPoint(2,2),MatrixPoint(0,4)}, {MatrixPoint(4,3),MatrixPoint(1,0),MatrixPoint(0,1)}, {MatrixPoint(3,3),MatrixPoint(3,0),MatrixPoint(1,1)}, {MatrixPoint(2,3),MatrixPoint(3,4),MatrixPoint(2,1)}, {MatrixPoint(1,3),MatrixPoint(1,4),MatrixPoint(3,1)}, {MatrixPoint(0,3),MatrixPoint(NO_CONN,NO_CONN),MatrixPoint(4,1)}, {MatrixPoint(1,2),MatrixPoint(NO_CONN,NO_CONN),MatrixPoint(3,2)} }; #endif const PinName rowPins[MICROBIT_DISPLAY_ROW_COUNT] = {MICROBIT_DISPLAY_ROW_PINS}; const uint8_t panicFace[MICROBIT_DISPLAY_COLUMN_COUNT] = {0x1B, 0x1B,0x0,0x0E,0x11}; #endif