Merge pull request #21 from microbit-sam/add-oob
Add Out Of Box experience source code to samplesmaster
commit
bb8ecacec7
@ -0,0 +1,22 @@
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{
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"microbit-dal": {
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"bluetooth": {
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"enabled": 1,
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"private_addressing": 0,
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"advertising_timeout": 0,
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"tx_power": 6,
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"dfu_service": 1,
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"device_info_service": 1,
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"event_service": 1,
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"eddystone_url": 1,
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"eddystone_uid": 1,
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"open": 0,
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"pairing_mode": 1,
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"whitelist": 1,
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"security_level": "SECURITY_MODE_ENCRYPTION_NO_MITM",
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"partial_flashing": 0
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},
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"gatt_table_size": "0x600"
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}
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}
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@ -0,0 +1,674 @@
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/*
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The MIT License (MIT)
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Copyright (c) 2016 British Broadcasting Corporation.
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This software is provided by Technology Will Save Us and Lancaster University by arrangement with the BBC.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "MicroBit.h"
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#define OOB_SHAKE_OVERSAMPLING 5
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#define OOB_SHAKE_OVERSAMPLING_THRESHOLD 4
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#define OOB_SHAKE_THRESHOLD 1500
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MicroBit uBit;
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enum modes {
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WAKE = 0,
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INTRO,
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BUTTONA,
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BUTTONB,
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TURN,
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DOTCHASER,
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NEXT,
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SECRET
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};
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int mode;
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int accelX, accelY;
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int targetX, targetY;
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bool flag = false;
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bool button_a_pressed = false;
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bool button_b_pressed = false;
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MicroBitImage currentFrame;
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//shake game
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int shakeCount;
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int xMin;
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int xMax;
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int yMin;
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int yMax;
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int prevX;
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int prevY;
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// Images and animations -----------------
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const MicroBitImage dot("0,1,0,1,0\n1,1,1,1,1\n1,1,1,1,1\n0,1,1,1,0\n0,0,1,0,0\n");
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const char *shake[] = {
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"0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n",
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"0,0,0,0,0\n0,0,0,0,0\n0,0,1,0,0\n0,0,0,0,0\n0,0,0,0,0\n",
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"0,0,0,0,0\n0,1,0,1,0\n0,0,1,0,0\n0,1,0,1,0\n0,0,0,0,0\n",
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"0,0,1,0,0\n0,1,0,1,0\n1,0,1,0,1\n0,1,0,1,0\n0,0,1,0,0\n",
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"1,0,1,0,1\n0,1,0,1,0\n1,0,1,0,1\n0,1,0,1,0\n1,0,1,0,1\n",
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"1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n"
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};
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const char *wakeAnim[] = {
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"0,0,0,0,0\n0,0,0,0,0\n0,0,1,0,0\n0,0,0,0,0\n0,0,0,0,0\n",
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"0,0,0,0,0\n0,1,1,1,0\n0,1,1,1,0\n0,1,1,1,0\n0,0,0,0,0\n",
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"1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n"
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};
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const char *explosionTime[] = {
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"1,1,1,1,1\n1,0,0,0,1\n1,0,0,0,1\n1,0,0,0,1\n1,1,1,1,1\n",
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"1,1,1,1,1\n1,1,1,1,1\n1,1,0,1,1\n1,1,1,1,1\n1,1,1,1,1\n",
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"1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n",
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"0,0,0,0,0\n0,1,1,1,0\n0,1,1,1,0\n0,1,1,1,0\n0,0,0,0,0\n",
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"0,0,0,0,0\n0,0,0,0,0\n0,0,1,0,0\n0,0,0,0,0\n0,0,0,0,0\n",
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"0,0,0,0,0\n0,1,0,1,0\n0,0,0,0,0\n0,1,0,1,0\n0,0,0,0,0\n",
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"1,0,0,0,1\n0,0,1,0,0\n0,1,1,1,0\n0,0,1,0,0\n1,0,0,0,1\n",
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"0,0,1,0,0\n0,1,0,1,0\n1,0,0,0,1\n0,1,0,1,0\n0,0,1,0,0\n",
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"1,0,0,0,1\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n1,0,0,0,1\n",
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"0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n"
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};
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const char *twistyTime[] = {
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"0,0,0,0,0\n0,0,0,0,0\n1,0,0,0,1\n0,0,0,0,0\n0,0,0,0,0\n",
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"0,0,0,0,0\n1,0,0,0,1\n1,1,0,1,1\n1,0,0,0,1\n0,0,0,0,0\n",
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"1,0,0,0,1\n1,1,0,1,1\n1,1,1,1,1\n1,1,0,1,1\n1,0,0,0,1\n",
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"0,0,0,1,1\n1,0,0,1,1\n1,1,1,1,1\n1,1,0,0,1\n1,1,0,0,0\n",
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"0,1,1,1,1\n0,0,1,1,1\n1,0,1,0,1\n1,1,1,0,0\n1,1,1,1,0\n",
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"1,1,1,1,1\n0,0,1,1,1\n0,0,1,0,0\n1,1,1,0,0\n1,1,1,1,1\n",
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"1,1,1,1,1\n0,1,1,1,0\n0,0,1,0,0\n0,1,1,1,0\n1,1,1,1,1\n",
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"0,1,1,1,0\n0,0,1,0,0\n0,0,0,0,0\n0,0,1,0,0\n0,1,1,1,0\n",
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"0,0,1,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,1,0,0\n",
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"0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n"
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};
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const char *heart[] = {
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"0,1,0,1,0\n1,1,1,1,1\n1,1,1,1,1\n0,1,1,1,0\n0,0,1,0,0\n"
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};
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// Arrow images and animations.
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const MicroBitImage arrowUpTime("0,0,1,0,0\n0,1,1,1,0\n1,0,1,0,1\n0,0,1,0,0\n0,0,1,0,0\n");
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const char *arrowDisintegrationTime[] = {
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"0,0,0,0,0\n0,0,1,0,0\n0,0,1,0,0\n1,0,1,0,1\n0,1,1,1,0\n",
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"0,0,0,0,0\n0,0,0,0,0\n0,0,1,0,0\n0,0,1,0,0\n1,0,1,0,1\n",
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"0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,1,0,0\n0,0,1,0,0\n",
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"0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,1,0,0\n",
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"0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n"
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};
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// Bottom arrow from left to right
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const char *bottomArrow[] = {
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"0,0,1,0,0\n0,1,0,0,0\n1,1,1,1,1\n0,1,0,0,0\n0,0,1,0,0\n",
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"0,0,0,0,1\n1,0,0,1,0\n1,0,1,0,0\n1,1,0,0,0\n1,1,1,1,0\n",
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"0,0,1,0,0\n0,0,1,0,0\n1,0,1,0,1\n0,1,1,1,0\n0,0,1,0,0\n",
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"1,0,0,0,0\n0,1,0,0,1\n0,0,1,0,1\n0,0,0,1,1\n0,1,1,1,1\n",
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"0,0,1,0,0\n0,0,0,1,0\n1,1,1,1,1\n0,0,0,1,0\n0,0,1,0,0\n"
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};
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const char *topArrow[] = {
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"0,0,1,0,0\n0,1,0,0,0\n1,1,1,1,1\n0,1,0,0,0\n0,0,1,0,0\n",
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"1,1,1,1,0\n1,1,0,0,0\n1,0,1,0,0\n1,0,0,1,0\n0,0,0,0,1\n",
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"0,0,1,0,0\n0,1,1,1,0\n1,0,1,0,1\n0,0,1,0,0\n0,0,1,0,0\n",
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"0,1,1,1,1\n0,0,0,1,1\n0,0,1,0,1\n0,1,0,0,1\n1,0,0,0,0\n",
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"0,0,1,0,0\n0,0,0,1,0\n1,1,1,1,1\n0,0,0,1,0\n0,0,1,0,0\n"
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};
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// ---------------------------
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// Wake up the device
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void wake()
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{
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uBit.display.setBrightness(0);
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// Turn on all pixels.
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for(int y=0; y<5; y++) {
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for(int x=0; x<5; x++) {
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uBit.display.image.setPixelValue(x, y, 1);
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}
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}
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// Fade in all LEDs.
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for(int i=0; i<255; i++) {
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uBit.display.setBrightness(i);
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uBit.sleep(5);
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}
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// Fade out all LEDs.
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for(int i=255; i>0; i--) {
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uBit.display.setBrightness(i);
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uBit.sleep(5);
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}
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// Set brightness back to full and clear screen.
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uBit.display.image.clear();
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uBit.display.setBrightness(255);
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// Pulsing animation.
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int animDelay = 50;
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for(int j=0; j<15; j++) {
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for(int i=0; i<3; i++) {
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currentFrame = MicroBitImage(wakeAnim[i]);
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uBit.display.print(currentFrame,0,0,0,animDelay);
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}
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for(int i=2; i>-1; i--) {
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currentFrame = MicroBitImage(wakeAnim[i]);
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uBit.display.print(currentFrame,0,0,0,animDelay);
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}
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animDelay -= 3;
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}
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// Fade out last dot.
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for(int i=255; i>=0; i--) {
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uBit.display.setBrightness(i);
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uBit.sleep(1);
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}
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// Clear display and set brightnes back to full.
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uBit.display.image.clear();
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uBit.display.setBrightness(255);
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uBit.sleep(500);
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// Proceed to the next mode.
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mode++;
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}
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void intro()
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{
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// Introduce the micro:bit.
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uBit.display.image.clear();
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uBit.display.scroll("HELLO.");
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// Proceed to the next mode.
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mode++;
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}
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void onButtonA(MicroBitEvent)
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{
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button_a_pressed = true;
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}
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void pressButtonA()
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{
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// Set up button A event listener
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uBit.messageBus.listen(MICROBIT_ID_BUTTON_A, MICROBIT_BUTTON_EVT_CLICK, onButtonA);
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// Wait for a button press.
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while(!button_a_pressed) {
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uBit.display.print("A ",100);
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uBit.sleep(1);
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uBit.display.print("A ",100);
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uBit.sleep(1);
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if(uBit.buttonA.isPressed()) break;
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currentFrame = MicroBitImage(topArrow[0]);
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uBit.display.print(currentFrame,0,0,0,100);
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uBit.sleep(100);
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if(uBit.buttonA.isPressed()) break;
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currentFrame = MicroBitImage(topArrow[0]);
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uBit.display.print(currentFrame,0,0,0,100);
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uBit.sleep(100);
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if(uBit.buttonA.isPressed()) break;
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}
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// SADHBH'S animation goes here.
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for(int i=0; i<10; i++) {
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currentFrame = MicroBitImage(explosionTime[i]);
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uBit.display.print(currentFrame,0,0,0,100);
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}
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uBit.display.stopAnimation();
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uBit.sleep(1000);
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// Proceed to the next mode.
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mode++;
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}
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void onButtonB(MicroBitEvent)
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{
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button_b_pressed = true;
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}
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void pressButtonB()
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{
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// Set up button B event listener
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uBit.messageBus.listen(MICROBIT_ID_BUTTON_B, MICROBIT_BUTTON_EVT_CLICK, onButtonB);
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// Wait for a button press.
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while(!button_b_pressed) {
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uBit.display.print("B ",100);
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uBit.sleep(1);
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uBit.display.print("B ",100);
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uBit.sleep(1);
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if(uBit.buttonB.isPressed()) break;
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currentFrame = MicroBitImage(topArrow[4]);
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uBit.display.print(currentFrame,0,0,0,100);
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uBit.sleep(100);
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if(uBit.buttonB.isPressed())break;
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currentFrame = MicroBitImage(topArrow[4]);
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uBit.display.print(currentFrame,0,0,0,100);
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uBit.sleep(100);
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if(uBit.buttonB.isPressed())break;
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}
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// SADHBH'S animation goes here.
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for(int i=0; i<10; i++) {
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currentFrame = MicroBitImage(twistyTime[i]);
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uBit.display.print(currentFrame,0,0,0,100);
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}
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uBit.sleep(2000);
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// Proceed to the next mode.
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mode++;
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}
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void updateAccelPosition()
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{
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accelX = 0;
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accelY = 0;
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if (uBit.accelerometer.getX() > 600)
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accelX++;
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if (uBit.accelerometer.getX() > 250)
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accelX++;
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if (uBit.accelerometer.getX() > -250)
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accelX++;
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if (uBit.accelerometer.getX() > -600)
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accelX++;
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if (uBit.accelerometer.getY() > 600)
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accelY++;
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if (uBit.accelerometer.getY() > 250)
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accelY++;
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if (uBit.accelerometer.getY() > -250)
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accelY++;
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if (uBit.accelerometer.getY() > -600)
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accelY++;
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}
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void turn()
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{
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int timeout = 0;
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int samples_high;
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int x, y, z, magnitude;
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uBit.display.scroll("SHAKE!");
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uBit.accelerometer.setRange(8);
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xMax = uBit.accelerometer.getX();
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yMax = uBit.accelerometer.getY();
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while(timeout < 10000) {
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samples_high = 0;
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for (int samples = 0; samples < OOB_SHAKE_OVERSAMPLING; samples++)
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{
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x = uBit.accelerometer.getX();
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y = uBit.accelerometer.getY();
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z = uBit.accelerometer.getZ();
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magnitude = sqrt((x*x)+(y*y)+(z*z));
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if (magnitude > OOB_SHAKE_THRESHOLD)
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samples_high++;
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}
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if (samples_high >= OOB_SHAKE_OVERSAMPLING_THRESHOLD)
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shakeCount++;
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else
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shakeCount--;
|
||||
|
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// Clamp shakeCount within range 0..4
|
||||
shakeCount = min(shakeCount, 4);
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shakeCount = max(shakeCount, 0);
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||||
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||||
// Display an image matching the shake intensity measured
|
||||
currentFrame = MicroBitImage(shake[shakeCount]);
|
||||
uBit.display.print(currentFrame);
|
||||
|
||||
// Wait a while.
|
||||
uBit.sleep(150);
|
||||
timeout += 150;
|
||||
}
|
||||
|
||||
uBit.accelerometer.setRange(2);
|
||||
uBit.display.image.clear();
|
||||
uBit.sleep(1000);
|
||||
|
||||
mode++;
|
||||
}
|
||||
|
||||
void insertNewTarget()
|
||||
{
|
||||
targetX = uBit.random(4);
|
||||
targetY = uBit.random(4);
|
||||
if(targetX == 0 && targetY == 0) targetY++;
|
||||
else if(targetX == 0 && targetY == 4) targetY--;
|
||||
else if(targetX == 4 && targetY == 0) targetY++;
|
||||
else if(targetX == 4 && targetY == 4) targetY--;
|
||||
}
|
||||
|
||||
void dotChaser()
|
||||
{
|
||||
uBit.display.scroll("CHASE THE DOT");
|
||||
|
||||
int score = 0;
|
||||
int toggle = 0;
|
||||
int toggleCount = 0;
|
||||
|
||||
while(score < 6) {
|
||||
if(toggleCount % 5 == 0) toggle = 255-toggle;
|
||||
|
||||
updateAccelPosition();
|
||||
|
||||
uBit.display.image.clear();
|
||||
uBit.display.image.setPixelValue(accelX, accelY, 255);
|
||||
uBit.display.image.setPixelValue(targetX, targetY, toggle);
|
||||
|
||||
if(targetX == accelX && targetY == accelY) {
|
||||
insertNewTarget();
|
||||
score++;
|
||||
}
|
||||
|
||||
uBit.sleep(100);
|
||||
|
||||
toggleCount++;
|
||||
}
|
||||
|
||||
// Fade out last dot.
|
||||
for(int i=255; i>=0; i--) {
|
||||
uBit.display.setBrightness(i);
|
||||
uBit.sleep(1);
|
||||
}
|
||||
|
||||
// Clear display and set brightnes back to full.
|
||||
uBit.display.image.clear();
|
||||
uBit.display.setBrightness(255);
|
||||
|
||||
uBit.sleep(2000);
|
||||
|
||||
mode++;
|
||||
}
|
||||
|
||||
#define SNAKE_EMPTY 0
|
||||
#define SNAKE_UP 1
|
||||
#define SNAKE_LEFT 2
|
||||
#define SNAKE_RIGHT 3
|
||||
#define SNAKE_DOWN 4
|
||||
|
||||
|
||||
#define SNAKE_FRAME_DELAY 350
|
||||
|
||||
struct Point
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
Point head; // Location of the head of our snake.
|
||||
Point tail; // Location of the tail of our snake.
|
||||
Point food; // Location of food.
|
||||
MicroBitImage map(5,5);
|
||||
|
||||
|
||||
void place_food()
|
||||
{
|
||||
int r = uBit.random(24);
|
||||
int x = 0; int y = 0;
|
||||
|
||||
while (r > 0)
|
||||
{
|
||||
x = (x+1) % 5;
|
||||
if (x == 0)
|
||||
y = (y+1) % 5;
|
||||
|
||||
if(map.getPixelValue(x,y) == SNAKE_EMPTY)
|
||||
r--;
|
||||
}
|
||||
|
||||
food.x = x;
|
||||
food.y = y;
|
||||
}
|
||||
|
||||
void snake()
|
||||
{
|
||||
Point newHead; // Calculated placement of new head position based on user input.
|
||||
int hdirection; // Head's direction of travel
|
||||
int tdirection; // Tail's direction of travel
|
||||
int snakeLength; // number of segments in the snake.
|
||||
int growing; // boolean state indicating if we've just eaten some food.
|
||||
|
||||
// Start in the middle of the screen.
|
||||
tail.x = tail.y = 2;
|
||||
head.x = head.y = 2;
|
||||
snakeLength = 1;
|
||||
growing = 0;
|
||||
map.clear();
|
||||
|
||||
uBit.display.image.setPixelValue(head.x, head.y, 255);
|
||||
|
||||
// Add some random food.
|
||||
place_food();
|
||||
|
||||
while (1)
|
||||
{
|
||||
// Flash the food is necessary;
|
||||
uBit.display.image.setPixelValue(food.x, food.y, uBit.systemTime() % 1000 < 500 ? 0 : 255);
|
||||
|
||||
int dx = uBit.accelerometer.getX();
|
||||
int dy = uBit.accelerometer.getY();
|
||||
|
||||
newHead.x = head.x;
|
||||
newHead.y = head.y;
|
||||
|
||||
if (abs(dx) > abs(dy))
|
||||
{
|
||||
if(dx < 0)
|
||||
{
|
||||
hdirection = SNAKE_LEFT;
|
||||
newHead.x = newHead.x == 0 ? 4 : newHead.x-1;
|
||||
}
|
||||
else
|
||||
{
|
||||
hdirection = SNAKE_RIGHT;
|
||||
newHead.x = newHead.x == 4 ? 0 : newHead.x+1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(dy < 0)
|
||||
{
|
||||
hdirection = SNAKE_UP;
|
||||
newHead.y = newHead.y == 0 ? 4 : newHead.y-1;
|
||||
}
|
||||
else
|
||||
{
|
||||
hdirection = SNAKE_DOWN;
|
||||
newHead.y = newHead.y == 4 ? 0 : newHead.y+1;
|
||||
}
|
||||
}
|
||||
|
||||
int status = map.getPixelValue(newHead.x, newHead.y);
|
||||
if (status == SNAKE_UP || status == SNAKE_DOWN || status == SNAKE_LEFT || status == SNAKE_RIGHT)
|
||||
{
|
||||
ManagedString s("GAME OVER! SCORE: ");
|
||||
ManagedString s2(snakeLength-1);
|
||||
|
||||
uBit.display.scroll(s);
|
||||
uBit.display.scroll(s2);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// move the head.
|
||||
map.setPixelValue(head.x, head.y, hdirection);
|
||||
uBit.display.image.setPixelValue(newHead.x, newHead.y, 255);
|
||||
|
||||
if (growing)
|
||||
{
|
||||
growing = 0;
|
||||
snakeLength++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// move the tail.
|
||||
tdirection = map.getPixelValue(tail.x,tail.y);
|
||||
map.setPixelValue(tail.x, tail.y, SNAKE_EMPTY);
|
||||
uBit.display.image.setPixelValue(tail.x, tail.y, 0);
|
||||
|
||||
// Move our record of the tail's location.
|
||||
if (snakeLength == 1)
|
||||
{
|
||||
tail.x = newHead.x;
|
||||
tail.y = newHead.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (tdirection == SNAKE_UP)
|
||||
tail.y = tail.y == 0 ? 4 : tail.y-1;
|
||||
|
||||
if (tdirection == SNAKE_DOWN)
|
||||
tail.y = tail.y == 4 ? 0 : tail.y+1;
|
||||
|
||||
if (tdirection == SNAKE_LEFT)
|
||||
tail.x = tail.x == 0 ? 4 : tail.x-1;
|
||||
|
||||
if (tdirection == SNAKE_RIGHT)
|
||||
tail.x = tail.x == 4 ? 0 : tail.x+1;
|
||||
}
|
||||
}
|
||||
|
||||
// Update our record of the head location and away we go!
|
||||
head.x = newHead.x;
|
||||
head.y = newHead.y;
|
||||
|
||||
// if we've eaten some food, replace the food and grow ourselves!
|
||||
if (head.x == food.x && head.y == food.y)
|
||||
{
|
||||
growing = 1;
|
||||
place_food();
|
||||
}
|
||||
|
||||
uBit.sleep(SNAKE_FRAME_DELAY);
|
||||
}
|
||||
}
|
||||
|
||||
void next()
|
||||
{
|
||||
if(flag == false){
|
||||
flag = true;
|
||||
uBit.display.scroll("GREAT! NOW GET CODING!");
|
||||
}
|
||||
while(!uBit.buttonA.isPressed() && !uBit.buttonB.isPressed()){
|
||||
for(int i=0; i<10; i++) {
|
||||
currentFrame = MicroBitImage(twistyTime[i]);
|
||||
uBit.display.print(currentFrame,0,0,0,100);
|
||||
if(uBit.buttonA.isPressed() && uBit.buttonB.isPressed()){
|
||||
uBit.display.stopAnimation();
|
||||
break;
|
||||
}
|
||||
}
|
||||
for(int i=0; i<10; i++) {
|
||||
currentFrame = MicroBitImage(explosionTime[i]);
|
||||
uBit.display.print(currentFrame,0,0,0,100);
|
||||
if(uBit.buttonA.isPressed() && uBit.buttonB.isPressed()){
|
||||
uBit.display.stopAnimation();
|
||||
break;
|
||||
}
|
||||
}
|
||||
currentFrame = MicroBitImage(heart[0]);
|
||||
uBit.display.print(currentFrame,0,0,0,400);
|
||||
uBit.sleep(100);
|
||||
if(uBit.buttonA.isPressed() && uBit.buttonB.isPressed()){
|
||||
uBit.display.stopAnimation();
|
||||
break;
|
||||
}
|
||||
}
|
||||
mode++;
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
int
|
||||
main()
|
||||
{
|
||||
uBit.init();
|
||||
|
||||
|
||||
new MicroBitAccelerometerService(*uBit.ble, uBit.accelerometer);
|
||||
new MicroBitButtonService(*uBit.ble);
|
||||
new MicroBitLEDService(*uBit.ble, uBit.display);
|
||||
new MicroBitTemperatureService(*uBit.ble, uBit.thermometer);
|
||||
|
||||
if(uBit.buttonA.isPressed()) mode = SECRET;
|
||||
while(1)
|
||||
{
|
||||
switch(mode) {
|
||||
|
||||
case WAKE:
|
||||
wake();
|
||||
break;
|
||||
|
||||
case INTRO:
|
||||
intro();
|
||||
break;
|
||||
|
||||
case BUTTONA:
|
||||
pressButtonA();
|
||||
break;
|
||||
|
||||
case BUTTONB:
|
||||
pressButtonB();
|
||||
break;
|
||||
|
||||
case TURN:
|
||||
turn();
|
||||
break;
|
||||
|
||||
case DOTCHASER:
|
||||
dotChaser();
|
||||
break;
|
||||
|
||||
case NEXT:
|
||||
next();
|
||||
break;
|
||||
|
||||
case SECRET:
|
||||
snake();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in new issue