You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
675 lines
18 KiB
675 lines
18 KiB
/*
|
|
The MIT License (MIT)
|
|
|
|
Copyright (c) 2016 British Broadcasting Corporation.
|
|
This software is provided by Technology Will Save Us and Lancaster University by arrangement with the BBC.
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
copy of this software and associated documentation files (the "Software"),
|
|
to deal in the Software without restriction, including without limitation
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#include "MicroBit.h"
|
|
|
|
#define OOB_SHAKE_OVERSAMPLING 5
|
|
#define OOB_SHAKE_OVERSAMPLING_THRESHOLD 4
|
|
#define OOB_SHAKE_THRESHOLD 1500
|
|
|
|
MicroBit uBit;
|
|
|
|
enum modes {
|
|
WAKE = 0,
|
|
INTRO,
|
|
BUTTONA,
|
|
BUTTONB,
|
|
TURN,
|
|
DOTCHASER,
|
|
NEXT,
|
|
SECRET
|
|
};
|
|
|
|
int mode;
|
|
int accelX, accelY;
|
|
int targetX, targetY;
|
|
bool flag = false;
|
|
|
|
bool button_a_pressed = false;
|
|
bool button_b_pressed = false;
|
|
|
|
MicroBitImage currentFrame;
|
|
|
|
|
|
//shake game
|
|
int shakeCount;
|
|
int xMin;
|
|
int xMax;
|
|
int yMin;
|
|
int yMax;
|
|
int prevX;
|
|
int prevY;
|
|
|
|
|
|
// Images and animations -----------------
|
|
|
|
const MicroBitImage dot("0,1,0,1,0\n1,1,1,1,1\n1,1,1,1,1\n0,1,1,1,0\n0,0,1,0,0\n");
|
|
|
|
const char *shake[] = {
|
|
"0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n",
|
|
"0,0,0,0,0\n0,0,0,0,0\n0,0,1,0,0\n0,0,0,0,0\n0,0,0,0,0\n",
|
|
"0,0,0,0,0\n0,1,0,1,0\n0,0,1,0,0\n0,1,0,1,0\n0,0,0,0,0\n",
|
|
"0,0,1,0,0\n0,1,0,1,0\n1,0,1,0,1\n0,1,0,1,0\n0,0,1,0,0\n",
|
|
"1,0,1,0,1\n0,1,0,1,0\n1,0,1,0,1\n0,1,0,1,0\n1,0,1,0,1\n",
|
|
"1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n"
|
|
};
|
|
|
|
const char *wakeAnim[] = {
|
|
"0,0,0,0,0\n0,0,0,0,0\n0,0,1,0,0\n0,0,0,0,0\n0,0,0,0,0\n",
|
|
"0,0,0,0,0\n0,1,1,1,0\n0,1,1,1,0\n0,1,1,1,0\n0,0,0,0,0\n",
|
|
"1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n"
|
|
};
|
|
|
|
const char *explosionTime[] = {
|
|
"1,1,1,1,1\n1,0,0,0,1\n1,0,0,0,1\n1,0,0,0,1\n1,1,1,1,1\n",
|
|
"1,1,1,1,1\n1,1,1,1,1\n1,1,0,1,1\n1,1,1,1,1\n1,1,1,1,1\n",
|
|
"1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n1,1,1,1,1\n",
|
|
"0,0,0,0,0\n0,1,1,1,0\n0,1,1,1,0\n0,1,1,1,0\n0,0,0,0,0\n",
|
|
"0,0,0,0,0\n0,0,0,0,0\n0,0,1,0,0\n0,0,0,0,0\n0,0,0,0,0\n",
|
|
"0,0,0,0,0\n0,1,0,1,0\n0,0,0,0,0\n0,1,0,1,0\n0,0,0,0,0\n",
|
|
"1,0,0,0,1\n0,0,1,0,0\n0,1,1,1,0\n0,0,1,0,0\n1,0,0,0,1\n",
|
|
"0,0,1,0,0\n0,1,0,1,0\n1,0,0,0,1\n0,1,0,1,0\n0,0,1,0,0\n",
|
|
"1,0,0,0,1\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n1,0,0,0,1\n",
|
|
"0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n"
|
|
};
|
|
|
|
const char *twistyTime[] = {
|
|
"0,0,0,0,0\n0,0,0,0,0\n1,0,0,0,1\n0,0,0,0,0\n0,0,0,0,0\n",
|
|
"0,0,0,0,0\n1,0,0,0,1\n1,1,0,1,1\n1,0,0,0,1\n0,0,0,0,0\n",
|
|
"1,0,0,0,1\n1,1,0,1,1\n1,1,1,1,1\n1,1,0,1,1\n1,0,0,0,1\n",
|
|
"0,0,0,1,1\n1,0,0,1,1\n1,1,1,1,1\n1,1,0,0,1\n1,1,0,0,0\n",
|
|
"0,1,1,1,1\n0,0,1,1,1\n1,0,1,0,1\n1,1,1,0,0\n1,1,1,1,0\n",
|
|
"1,1,1,1,1\n0,0,1,1,1\n0,0,1,0,0\n1,1,1,0,0\n1,1,1,1,1\n",
|
|
"1,1,1,1,1\n0,1,1,1,0\n0,0,1,0,0\n0,1,1,1,0\n1,1,1,1,1\n",
|
|
"0,1,1,1,0\n0,0,1,0,0\n0,0,0,0,0\n0,0,1,0,0\n0,1,1,1,0\n",
|
|
"0,0,1,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,1,0,0\n",
|
|
"0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n"
|
|
};
|
|
|
|
const char *heart[] = {
|
|
"0,1,0,1,0\n1,1,1,1,1\n1,1,1,1,1\n0,1,1,1,0\n0,0,1,0,0\n"
|
|
};
|
|
|
|
// Arrow images and animations.
|
|
const MicroBitImage arrowUpTime("0,0,1,0,0\n0,1,1,1,0\n1,0,1,0,1\n0,0,1,0,0\n0,0,1,0,0\n");
|
|
|
|
const char *arrowDisintegrationTime[] = {
|
|
"0,0,0,0,0\n0,0,1,0,0\n0,0,1,0,0\n1,0,1,0,1\n0,1,1,1,0\n",
|
|
"0,0,0,0,0\n0,0,0,0,0\n0,0,1,0,0\n0,0,1,0,0\n1,0,1,0,1\n",
|
|
"0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,1,0,0\n0,0,1,0,0\n",
|
|
"0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,1,0,0\n",
|
|
"0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n0,0,0,0,0\n"
|
|
};
|
|
|
|
// Bottom arrow from left to right
|
|
const char *bottomArrow[] = {
|
|
"0,0,1,0,0\n0,1,0,0,0\n1,1,1,1,1\n0,1,0,0,0\n0,0,1,0,0\n",
|
|
"0,0,0,0,1\n1,0,0,1,0\n1,0,1,0,0\n1,1,0,0,0\n1,1,1,1,0\n",
|
|
"0,0,1,0,0\n0,0,1,0,0\n1,0,1,0,1\n0,1,1,1,0\n0,0,1,0,0\n",
|
|
"1,0,0,0,0\n0,1,0,0,1\n0,0,1,0,1\n0,0,0,1,1\n0,1,1,1,1\n",
|
|
"0,0,1,0,0\n0,0,0,1,0\n1,1,1,1,1\n0,0,0,1,0\n0,0,1,0,0\n"
|
|
};
|
|
|
|
const char *topArrow[] = {
|
|
"0,0,1,0,0\n0,1,0,0,0\n1,1,1,1,1\n0,1,0,0,0\n0,0,1,0,0\n",
|
|
"1,1,1,1,0\n1,1,0,0,0\n1,0,1,0,0\n1,0,0,1,0\n0,0,0,0,1\n",
|
|
"0,0,1,0,0\n0,1,1,1,0\n1,0,1,0,1\n0,0,1,0,0\n0,0,1,0,0\n",
|
|
"0,1,1,1,1\n0,0,0,1,1\n0,0,1,0,1\n0,1,0,0,1\n1,0,0,0,0\n",
|
|
"0,0,1,0,0\n0,0,0,1,0\n1,1,1,1,1\n0,0,0,1,0\n0,0,1,0,0\n"
|
|
};
|
|
|
|
// ---------------------------
|
|
|
|
// Wake up the device
|
|
void wake()
|
|
{
|
|
uBit.display.setBrightness(0);
|
|
// Turn on all pixels.
|
|
for(int y=0; y<5; y++) {
|
|
for(int x=0; x<5; x++) {
|
|
uBit.display.image.setPixelValue(x, y, 1);
|
|
}
|
|
}
|
|
|
|
// Fade in all LEDs.
|
|
for(int i=0; i<255; i++) {
|
|
uBit.display.setBrightness(i);
|
|
uBit.sleep(5);
|
|
}
|
|
// Fade out all LEDs.
|
|
for(int i=255; i>0; i--) {
|
|
uBit.display.setBrightness(i);
|
|
uBit.sleep(5);
|
|
}
|
|
|
|
// Set brightness back to full and clear screen.
|
|
uBit.display.image.clear();
|
|
uBit.display.setBrightness(255);
|
|
|
|
// Pulsing animation.
|
|
int animDelay = 50;
|
|
for(int j=0; j<15; j++) {
|
|
for(int i=0; i<3; i++) {
|
|
currentFrame = MicroBitImage(wakeAnim[i]);
|
|
uBit.display.print(currentFrame,0,0,0,animDelay);
|
|
}
|
|
for(int i=2; i>-1; i--) {
|
|
currentFrame = MicroBitImage(wakeAnim[i]);
|
|
uBit.display.print(currentFrame,0,0,0,animDelay);
|
|
}
|
|
animDelay -= 3;
|
|
}
|
|
|
|
// Fade out last dot.
|
|
for(int i=255; i>=0; i--) {
|
|
uBit.display.setBrightness(i);
|
|
uBit.sleep(1);
|
|
}
|
|
|
|
// Clear display and set brightnes back to full.
|
|
uBit.display.image.clear();
|
|
uBit.display.setBrightness(255);
|
|
|
|
uBit.sleep(500);
|
|
|
|
// Proceed to the next mode.
|
|
mode++;
|
|
}
|
|
|
|
void intro()
|
|
{
|
|
// Introduce the micro:bit.
|
|
uBit.display.image.clear();
|
|
uBit.display.scroll("HELLO.");
|
|
|
|
// Proceed to the next mode.
|
|
mode++;
|
|
}
|
|
|
|
void onButtonA(MicroBitEvent)
|
|
{
|
|
button_a_pressed = true;
|
|
}
|
|
|
|
void pressButtonA()
|
|
{
|
|
// Set up button A event listener
|
|
uBit.messageBus.listen(MICROBIT_ID_BUTTON_A, MICROBIT_BUTTON_EVT_CLICK, onButtonA);
|
|
|
|
|
|
// Wait for a button press.
|
|
while(!button_a_pressed) {
|
|
uBit.display.print("A ",100);
|
|
uBit.sleep(1);
|
|
uBit.display.print("A ",100);
|
|
uBit.sleep(1);
|
|
if(uBit.buttonA.isPressed()) break;
|
|
|
|
currentFrame = MicroBitImage(topArrow[0]);
|
|
uBit.display.print(currentFrame,0,0,0,100);
|
|
uBit.sleep(100);
|
|
if(uBit.buttonA.isPressed()) break;
|
|
|
|
currentFrame = MicroBitImage(topArrow[0]);
|
|
uBit.display.print(currentFrame,0,0,0,100);
|
|
uBit.sleep(100);
|
|
if(uBit.buttonA.isPressed()) break;
|
|
}
|
|
|
|
// SADHBH'S animation goes here.
|
|
for(int i=0; i<10; i++) {
|
|
currentFrame = MicroBitImage(explosionTime[i]);
|
|
uBit.display.print(currentFrame,0,0,0,100);
|
|
}
|
|
|
|
uBit.display.stopAnimation();
|
|
uBit.sleep(1000);
|
|
|
|
// Proceed to the next mode.
|
|
|
|
mode++;
|
|
}
|
|
|
|
void onButtonB(MicroBitEvent)
|
|
{
|
|
button_b_pressed = true;
|
|
}
|
|
|
|
void pressButtonB()
|
|
{
|
|
// Set up button B event listener
|
|
uBit.messageBus.listen(MICROBIT_ID_BUTTON_B, MICROBIT_BUTTON_EVT_CLICK, onButtonB);
|
|
|
|
// Wait for a button press.
|
|
while(!button_b_pressed) {
|
|
uBit.display.print("B ",100);
|
|
uBit.sleep(1);
|
|
uBit.display.print("B ",100);
|
|
uBit.sleep(1);
|
|
if(uBit.buttonB.isPressed()) break;
|
|
|
|
currentFrame = MicroBitImage(topArrow[4]);
|
|
uBit.display.print(currentFrame,0,0,0,100);
|
|
uBit.sleep(100);
|
|
if(uBit.buttonB.isPressed())break;
|
|
|
|
currentFrame = MicroBitImage(topArrow[4]);
|
|
uBit.display.print(currentFrame,0,0,0,100);
|
|
uBit.sleep(100);
|
|
if(uBit.buttonB.isPressed())break;
|
|
}
|
|
|
|
// SADHBH'S animation goes here.
|
|
for(int i=0; i<10; i++) {
|
|
currentFrame = MicroBitImage(twistyTime[i]);
|
|
uBit.display.print(currentFrame,0,0,0,100);
|
|
}
|
|
|
|
uBit.sleep(2000);
|
|
|
|
// Proceed to the next mode.
|
|
mode++;
|
|
}
|
|
|
|
void updateAccelPosition()
|
|
{
|
|
accelX = 0;
|
|
accelY = 0;
|
|
|
|
if (uBit.accelerometer.getX() > 600)
|
|
accelX++;
|
|
if (uBit.accelerometer.getX() > 250)
|
|
accelX++;
|
|
if (uBit.accelerometer.getX() > -250)
|
|
accelX++;
|
|
if (uBit.accelerometer.getX() > -600)
|
|
accelX++;
|
|
|
|
if (uBit.accelerometer.getY() > 600)
|
|
accelY++;
|
|
if (uBit.accelerometer.getY() > 250)
|
|
accelY++;
|
|
if (uBit.accelerometer.getY() > -250)
|
|
accelY++;
|
|
if (uBit.accelerometer.getY() > -600)
|
|
accelY++;
|
|
}
|
|
|
|
void turn()
|
|
{
|
|
int timeout = 0;
|
|
int samples_high;
|
|
int x, y, z, magnitude;
|
|
|
|
uBit.display.scroll("SHAKE!");
|
|
|
|
uBit.accelerometer.setRange(8);
|
|
|
|
xMax = uBit.accelerometer.getX();
|
|
yMax = uBit.accelerometer.getY();
|
|
|
|
while(timeout < 10000) {
|
|
samples_high = 0;
|
|
for (int samples = 0; samples < OOB_SHAKE_OVERSAMPLING; samples++)
|
|
{
|
|
x = uBit.accelerometer.getX();
|
|
y = uBit.accelerometer.getY();
|
|
z = uBit.accelerometer.getZ();
|
|
magnitude = sqrt((x*x)+(y*y)+(z*z));
|
|
|
|
if (magnitude > OOB_SHAKE_THRESHOLD)
|
|
samples_high++;
|
|
}
|
|
|
|
if (samples_high >= OOB_SHAKE_OVERSAMPLING_THRESHOLD)
|
|
shakeCount++;
|
|
else
|
|
shakeCount--;
|
|
|
|
// Clamp shakeCount within range 0..4
|
|
shakeCount = min(shakeCount, 4);
|
|
shakeCount = max(shakeCount, 0);
|
|
|
|
// Display an image matching the shake intensity measured
|
|
currentFrame = MicroBitImage(shake[shakeCount]);
|
|
uBit.display.print(currentFrame);
|
|
|
|
// Wait a while.
|
|
uBit.sleep(150);
|
|
timeout += 150;
|
|
}
|
|
|
|
uBit.accelerometer.setRange(2);
|
|
uBit.display.image.clear();
|
|
uBit.sleep(1000);
|
|
|
|
mode++;
|
|
}
|
|
|
|
void insertNewTarget()
|
|
{
|
|
targetX = uBit.random(4);
|
|
targetY = uBit.random(4);
|
|
if(targetX == 0 && targetY == 0) targetY++;
|
|
else if(targetX == 0 && targetY == 4) targetY--;
|
|
else if(targetX == 4 && targetY == 0) targetY++;
|
|
else if(targetX == 4 && targetY == 4) targetY--;
|
|
}
|
|
|
|
void dotChaser()
|
|
{
|
|
uBit.display.scroll("CHASE THE DOT");
|
|
|
|
int score = 0;
|
|
int toggle = 0;
|
|
int toggleCount = 0;
|
|
|
|
while(score < 6) {
|
|
if(toggleCount % 5 == 0) toggle = 255-toggle;
|
|
|
|
updateAccelPosition();
|
|
|
|
uBit.display.image.clear();
|
|
uBit.display.image.setPixelValue(accelX, accelY, 255);
|
|
uBit.display.image.setPixelValue(targetX, targetY, toggle);
|
|
|
|
if(targetX == accelX && targetY == accelY) {
|
|
insertNewTarget();
|
|
score++;
|
|
}
|
|
|
|
uBit.sleep(100);
|
|
|
|
toggleCount++;
|
|
}
|
|
|
|
// Fade out last dot.
|
|
for(int i=255; i>=0; i--) {
|
|
uBit.display.setBrightness(i);
|
|
uBit.sleep(1);
|
|
}
|
|
|
|
// Clear display and set brightnes back to full.
|
|
uBit.display.image.clear();
|
|
uBit.display.setBrightness(255);
|
|
|
|
uBit.sleep(2000);
|
|
|
|
mode++;
|
|
}
|
|
|
|
#define SNAKE_EMPTY 0
|
|
#define SNAKE_UP 1
|
|
#define SNAKE_LEFT 2
|
|
#define SNAKE_RIGHT 3
|
|
#define SNAKE_DOWN 4
|
|
|
|
|
|
#define SNAKE_FRAME_DELAY 350
|
|
|
|
struct Point
|
|
{
|
|
int x;
|
|
int y;
|
|
};
|
|
|
|
Point head; // Location of the head of our snake.
|
|
Point tail; // Location of the tail of our snake.
|
|
Point food; // Location of food.
|
|
MicroBitImage map(5,5);
|
|
|
|
|
|
void place_food()
|
|
{
|
|
int r = uBit.random(24);
|
|
int x = 0; int y = 0;
|
|
|
|
while (r > 0)
|
|
{
|
|
x = (x+1) % 5;
|
|
if (x == 0)
|
|
y = (y+1) % 5;
|
|
|
|
if(map.getPixelValue(x,y) == SNAKE_EMPTY)
|
|
r--;
|
|
}
|
|
|
|
food.x = x;
|
|
food.y = y;
|
|
}
|
|
|
|
void snake()
|
|
{
|
|
Point newHead; // Calculated placement of new head position based on user input.
|
|
int hdirection; // Head's direction of travel
|
|
int tdirection; // Tail's direction of travel
|
|
int snakeLength; // number of segments in the snake.
|
|
int growing; // boolean state indicating if we've just eaten some food.
|
|
|
|
// Start in the middle of the screen.
|
|
tail.x = tail.y = 2;
|
|
head.x = head.y = 2;
|
|
snakeLength = 1;
|
|
growing = 0;
|
|
map.clear();
|
|
|
|
uBit.display.image.setPixelValue(head.x, head.y, 255);
|
|
|
|
// Add some random food.
|
|
place_food();
|
|
|
|
while (1)
|
|
{
|
|
// Flash the food is necessary;
|
|
uBit.display.image.setPixelValue(food.x, food.y, uBit.systemTime() % 1000 < 500 ? 0 : 255);
|
|
|
|
int dx = uBit.accelerometer.getX();
|
|
int dy = uBit.accelerometer.getY();
|
|
|
|
newHead.x = head.x;
|
|
newHead.y = head.y;
|
|
|
|
if (abs(dx) > abs(dy))
|
|
{
|
|
if(dx < 0)
|
|
{
|
|
hdirection = SNAKE_LEFT;
|
|
newHead.x = newHead.x == 0 ? 4 : newHead.x-1;
|
|
}
|
|
else
|
|
{
|
|
hdirection = SNAKE_RIGHT;
|
|
newHead.x = newHead.x == 4 ? 0 : newHead.x+1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(dy < 0)
|
|
{
|
|
hdirection = SNAKE_UP;
|
|
newHead.y = newHead.y == 0 ? 4 : newHead.y-1;
|
|
}
|
|
else
|
|
{
|
|
hdirection = SNAKE_DOWN;
|
|
newHead.y = newHead.y == 4 ? 0 : newHead.y+1;
|
|
}
|
|
}
|
|
|
|
int status = map.getPixelValue(newHead.x, newHead.y);
|
|
if (status == SNAKE_UP || status == SNAKE_DOWN || status == SNAKE_LEFT || status == SNAKE_RIGHT)
|
|
{
|
|
ManagedString s("GAME OVER! SCORE: ");
|
|
ManagedString s2(snakeLength-1);
|
|
|
|
uBit.display.scroll(s);
|
|
uBit.display.scroll(s2);
|
|
|
|
return;
|
|
}
|
|
|
|
// move the head.
|
|
map.setPixelValue(head.x, head.y, hdirection);
|
|
uBit.display.image.setPixelValue(newHead.x, newHead.y, 255);
|
|
|
|
if (growing)
|
|
{
|
|
growing = 0;
|
|
snakeLength++;
|
|
}
|
|
else
|
|
{
|
|
// move the tail.
|
|
tdirection = map.getPixelValue(tail.x,tail.y);
|
|
map.setPixelValue(tail.x, tail.y, SNAKE_EMPTY);
|
|
uBit.display.image.setPixelValue(tail.x, tail.y, 0);
|
|
|
|
// Move our record of the tail's location.
|
|
if (snakeLength == 1)
|
|
{
|
|
tail.x = newHead.x;
|
|
tail.y = newHead.y;
|
|
}
|
|
else
|
|
{
|
|
if (tdirection == SNAKE_UP)
|
|
tail.y = tail.y == 0 ? 4 : tail.y-1;
|
|
|
|
if (tdirection == SNAKE_DOWN)
|
|
tail.y = tail.y == 4 ? 0 : tail.y+1;
|
|
|
|
if (tdirection == SNAKE_LEFT)
|
|
tail.x = tail.x == 0 ? 4 : tail.x-1;
|
|
|
|
if (tdirection == SNAKE_RIGHT)
|
|
tail.x = tail.x == 4 ? 0 : tail.x+1;
|
|
}
|
|
}
|
|
|
|
// Update our record of the head location and away we go!
|
|
head.x = newHead.x;
|
|
head.y = newHead.y;
|
|
|
|
// if we've eaten some food, replace the food and grow ourselves!
|
|
if (head.x == food.x && head.y == food.y)
|
|
{
|
|
growing = 1;
|
|
place_food();
|
|
}
|
|
|
|
uBit.sleep(SNAKE_FRAME_DELAY);
|
|
}
|
|
}
|
|
|
|
void next()
|
|
{
|
|
if(flag == false){
|
|
flag = true;
|
|
uBit.display.scroll("GREAT! NOW GET CODING!");
|
|
}
|
|
while(!uBit.buttonA.isPressed() && !uBit.buttonB.isPressed()){
|
|
for(int i=0; i<10; i++) {
|
|
currentFrame = MicroBitImage(twistyTime[i]);
|
|
uBit.display.print(currentFrame,0,0,0,100);
|
|
if(uBit.buttonA.isPressed() && uBit.buttonB.isPressed()){
|
|
uBit.display.stopAnimation();
|
|
break;
|
|
}
|
|
}
|
|
for(int i=0; i<10; i++) {
|
|
currentFrame = MicroBitImage(explosionTime[i]);
|
|
uBit.display.print(currentFrame,0,0,0,100);
|
|
if(uBit.buttonA.isPressed() && uBit.buttonB.isPressed()){
|
|
uBit.display.stopAnimation();
|
|
break;
|
|
}
|
|
}
|
|
currentFrame = MicroBitImage(heart[0]);
|
|
uBit.display.print(currentFrame,0,0,0,400);
|
|
uBit.sleep(100);
|
|
if(uBit.buttonA.isPressed() && uBit.buttonB.isPressed()){
|
|
uBit.display.stopAnimation();
|
|
break;
|
|
}
|
|
}
|
|
mode++;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
int
|
|
main()
|
|
{
|
|
uBit.init();
|
|
|
|
|
|
new MicroBitAccelerometerService(*uBit.ble, uBit.accelerometer);
|
|
new MicroBitButtonService(*uBit.ble);
|
|
new MicroBitLEDService(*uBit.ble, uBit.display);
|
|
new MicroBitTemperatureService(*uBit.ble, uBit.thermometer);
|
|
|
|
if(uBit.buttonA.isPressed()) mode = SECRET;
|
|
while(1)
|
|
{
|
|
switch(mode) {
|
|
|
|
case WAKE:
|
|
wake();
|
|
break;
|
|
|
|
case INTRO:
|
|
intro();
|
|
break;
|
|
|
|
case BUTTONA:
|
|
pressButtonA();
|
|
break;
|
|
|
|
case BUTTONB:
|
|
pressButtonB();
|
|
break;
|
|
|
|
case TURN:
|
|
turn();
|
|
break;
|
|
|
|
case DOTCHASER:
|
|
dotChaser();
|
|
break;
|
|
|
|
case NEXT:
|
|
next();
|
|
break;
|
|
|
|
case SECRET:
|
|
snake();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|